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Yazan Nasser

The profile issue

Issue Nº 01, pages 01 to 05

About Yazan Nasser

Yazan Nasser

Developer & Digital Designer

I design how things look, and I build how they work.

Page 01, the introduction

I'm Yazan Nasser, a developer and digital designer. This portfolio is set as a magazine: seven worlds, thirty-five chapters and four projects, held together by one idea, that typography can carry an entire experience.

Practice
Developer & Digital Designer
Portfolio
Typographic Universe, Issue Nº 01

Page 02, in conversation

5 questions

  1. Q.How would you describe what you do?

    A.Typography, editorial art direction, creative development and interactive visual experiences. Multiplied together, not added up.

  2. Q.What matters most in the work?

    A.Art direction, typography, motion precision, visual quality, performance and usability, ahead of the sheer quantity of effects.

  3. Q.What is this portfolio?

    A.A typographic digital magazine that happens to be a developer and digital designer portfolio.

  4. Q.What will you never ship?

    A.Ugly meshes, ugly movement, generic scrolling, repetitive templates and fake functionality.

  5. Q.Why typography?

    A.Because every letter is a decision. Type can be a headline, a texture, a mask or an architecture, and it still has to be read.

Page 03, four principles

Read sideways

What this work refuses, and what it insists on.

01

Typography first.

Type is the primary visual language. Layout, color and motion are arranged around it, not the other way round.

02

Every movement has a reason.

A deliberate start, a deliberate end, and stillness between the moments that matter.

03

Quality over quantity.

Art direction, motion precision, performance and usability come before the number of effects on a page.

04

Nothing fake.

Every interaction works, or it is not there. No dead buttons and no placeholder magic.

Page 04, the practice

Multiplied, not added

  • Typography

    The primary visual language.

  • Editorial art direction

    Pages composed like a magazine.

  • Creative development

    Code used as a design material.

  • Interactive visual experiences

    Things that answer when you touch them.

Page 05, onwardSee the workOr start a conversationWrite a letter
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